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How Apex Legends Went From Most Played In The World To What It Is Now

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Apex Legends grew at a mind-boggling pace initially, but has since fallen off in the eyes of many. We take a look at how that happened.

Apex Legends, for a moment, had it all. Respawn’s buttery smooth battle royale first person shooter (FPS) was an overnight sensation in February of this year. Strong influencer support, respected gaming mechanics in a thought out universe, and its free-to-play nature born EA a seemingly golden goose. So how did the new titan of battle royales go from most played worldwide in its first month to where it is now? 

While the hype machine may have slowed, recent user-base milestones (70 million anyone?) and future plans suggest fans can expect a lot more from Mirage and the merry band of characters duking it out in the Titanfall universe. 

Reaching the Apex

To say the launch of Apex Legends was unorthodox is an understatement when talking about EA. Started by former Apple employee Trip Hawkins, EA is known for its aggressive and slow burn marketing campaigns designed to get gamers to purchase the title before it’s even released. EA can hype AAA games for years before launch, annually spending around six hundred million dollars on such campaigns. 

Most Popular Streamed Games from Jordan Oliver on Vimeo.

To hear of a new squad and hero based FPS from the makers of Titanfall (owned by EA since Q4 2017) on a Sunday, and be playing it on Monday was utterly shocking to the gaming community. That was the plan.

EA and marketing lead, Arturo Castro, knew their best chance to avoid pre-release controversy and the game’s best mechanics being pirated was to simply give the game to players and let them decide its value for themselves. If it was good enough, players might not be as eager to roast the loot box system and create industry news like they did during the shaky tenure of EA’s Battlefront 2. 

In regards to his atypical approach, Castro states “The idea of long-form campaigns was being challenged… Beyoncé famously drops her album, and day one it becomes a massive hit. Kanye West did the same thing… Why couldn’t it work for games?”

Going Viral 

In a 2017 press release, Electronic Arts (EA) announced it was following the industry trend and would be allocating a more significant portion of its marketing budget to influencer marketing. Fast forward to February, 2019 and influencers are the keystone to the Apex launch. EA reportedly paid Tyler “Ninja” Blevins a fat million dollars to stream the game on day one. Dr. Disrespect, another popular streamer, also featured the battle royal regularly in the weeks and months following release. 

In the game’s first eight hours online it reached one million players. That month would see it hit 50 million. Fortnite took 16 weeks to do the same and had finally been dethroned. Nine months later though, and the future isn’t so clear. Fortnite is back at number two, League of Legends is sitting comfortably at the top, and Apex is fourth and dropping in stream viewership. Was paid influencer marketing truly the only key to Apex Legend’s meteoric rise?

Players were not solely driven to the Respawn title because of the viral launch. The fact is, the game was good. The mechanics were lauded as being smooth, characters fun, balanced and likeable. Apex redefined the format PUBG and Fortnite had made so famous. 3 person squads, sixty players instead of one hundred, and a fluid in game respawn system that would later be adopted by competitors. 

It was fun and squad-based play that Respawn Entertainment set out to deliver. A more mature experience, layered with weapon attachments, armor, and special abilities that rewarded team play, and exploring the rich environment of King’s Canyon. The revolutionary “ping” system will forever change console communication. Respawn project lead, Drew McCoy said at a preview event “This isn’t a game anyone expected us to make, especially us at Respawn… We chase the fun.”

“I feel most alive when rapidly approaching my death”

– Caustic, Apex Legends

Fun, in the long run, wasn’t enough. Despite an estimated $92 million in revenue across platforms, the game’s user base and engagement started dropping. The hype wore off and a lack of updates and new content meant there was nothing left for the transient Fortnite and PUBG players. 

Influencers brought players in, but developers would have to keep them coming back. Bugs, rampant cheating, and unsatifying patches were enough to drive away impatient hardcore players. The lack of new maps, characters, and guns quickly dominated the social conversation. Once faithful streamers started to leave the game when the checks stopped coming in. Often times blaming the games overuse of on-screen graphics and small issues that consistently went unlatched. 

It seemed Respawn couldn’t keep up with player demand. The developer released a statement that their aim was to avoid industry famous “crunch” and instead focus on creating quality improvements to the game.

Growing Pains

In February of 2019 the game quickly garnered a player and user base of 50 million strong. It would take another 8 months to attract an additional 20 million. It’s now clear that Apex Legends is not going to replace the likes of Fortnite. Despite this precipitous fall off in new users, the future of Apex Legends is actually quite bright. 

In the ups and downs since launch, Respawn has caught its stride and found its place in the Battle Royale ecosphere. Season 3 brought a new map, another new character and some much needed updates to game mechanics. With cheating nearly eradicated, the developer has been focusing on quality of life improvements and creating limited time and themed events (like this year’s Halloween event). World building and character development have come at a slower pace than the average gamer would no doubt prefer, but the recent quality of updates and increased frequency have been worth the effort. 

The Future is in Their Hands

Apex Legends brought in an estimated $45 million from in-game spending in October across console and PC, up from $16 million in September, where they didn’t crack the top ten. This makes it the most profitable period since the game’s launch quarter. It seems as though listening to their core community is working. EA has been quick to notice the missed opportunity in letting Apex lose market dominance. With a commitment to give the people what they want, EA announced a partnership with Valve, which should see the title arrive on Steam sometime next year.

Steam will provide a natural boost to user numbers and also indicates that players may finally get one of the most frequently requested features. Cross-play. Cross-play between consoles and PC has the potential to not only save the title, but also help further position itself for expansion into Esports. 

EA has also announced plans to launch a mobile version of Apex, with a clear eye on entering the billion dollar mobile market currently dominated by PUBG Mobile in Asia. A successful launch could see the franchise completely reinvigorated. The developers are undoubtedly pulling out all the stops to see Apex enter the tournament circuit. Developers have also promised the title will be available to play on Microsoft and Sony’s next gen systems.

The Apex Legends story isn’t over. EA’s unicorn may have let slip that unexpected number one position, but its biggest success is that it hasn’t failed. In fact, there are big plans as Respawn Entertainment looks to the future; and the recent success of Star Wars Jedi: Fallen Order should only help give credence to their capability. A recent Golden Joystick award for “best multiplayer game of the year” shouldn’t hurt either. 

Apex Legend’s first year may have just been one big marketing campaign after all. Hopefully developers don’t solely focus on market expansion and continue to deliver fun content and player feedback driven patches. The pace at which they can deliver said content will most likely be the ultimate factor. Can EA and Respawn hold their footing and satiate the appetite of hungry battle royale gamers? Will Respawn remain a Titan, or will they fall? Drop into World’s Edge or keep it locked on Repeat.gg to find out in 2020. 

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Repeat Patch Notes Release For January 2020

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repeat patch notes

These are the latest Repeat patch notes which went live on the website in the month of January, including major updates to the payments and results.

Repeat.gg made several exciting changes during the month of January and we’re equally as excited to share these updates with you. Below you’ll find a list of everything that went live as fixes or improvements to our platform. We’re always working to make things better for you to improve the overall experience and that will always be our mindset. We appreciate your patience as we work through issues and hope you can enjoy the fantastic updates made already and those that are coming in the future.

To view the patch notes from December, click here.

Patch Notes for January:

Upgrades

  • Sped up tournament results by more than 10x (instant results are coming soon!)
  • Increased the speed of tournament payouts by more than 5x
    • We will look to increase the speed at which users get paid out whenever possible and were able to increase this speed by 5x in January.
  • Optimized tournament scoring to allow for new tournament styles
    • We have several new tournament styles coming soon, so we updated the scoring to ensure the best results possible for our current and future games.
  • Improved match history process and speed
  • Updated the buttons and user interface for full tournaments
  • Updated messaging for tournament prize pools to be more clear

Bug Fixes

  • Optimized tournament entries
  • Fixed bot matches being recorded in some instances
  • Fix invalid CSRF token errors on logins – Improved login functionality
  • Optimized adding Game IDs and region control fixed
  • Login and verification process updated and changed for new users

Design/Aesthetics

  • Landing page redesign
    • We gave the home page (repeat.gg) a fresh, new look that you can expect to trickle to the other pages on the website, including a big change to the tournament pages.
  • Landing page design for mobile
    • Optimized the website to improve user experience for all mobile screens

Payments

  • Added credit card payment via direct link to PayPal CC
  • Optimized purchases and bugs fixed around deposits

Repeat.gg is an online video game tournament platform where users can earn cash or coin by competing in their favorite video games. Dota 2 and League of Legends are currently live, with Fortnite and others to come this year. Sign up now to begin competing!

Dota 2: Best Support Heroes in Pro Scene in Previous Patches

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Dota 2 Best Support

Everyone can agree the support role in Dota 2 is one of the more underappreciated but important roles in the game. These were the best in previous patches.

Winning matches, in general, is difficult if you don’t know which hero to pick. In Dota 2, most heroes can be played on several roles depending on the meta, the tactics, or game plans of the team which has been displayed time and again to the audience by the pro players.

But everybody will agree that the support role is the most important role as well as most underappreciated in the world of Dota 2. Let’s take a look at the best of these based on win rate. 

Keeper Of The Light: 51%WR

Also called Gandalf by the community, KotL has been nerfed quite a bit in patch 7.23 after it was picked a lot due to earlier tweaks. Changes to his ultimate have made him even more efficient in team fights.

He’s great to harass the enemy carry and disrupt their laning stages. His ultimate, which has been completely changed, makes him a great crowd controller now. Will-O-Wisp causes the enemies to be hypnotized with a flicker count. Hence it’s really good for team fights. 

Dazzle: 52%WR

Dazzle is one of those supports which hasn’t received many tweaks in this patch. His Poison Touch ability deals a lot of damage early in the game. Shallow grave protects an ally close to death and provides that extra bit of life which can be a game-changer at times. We see dazzle get picked a lot both in pro as well as the pub scene.

Earth Shaker: 50%WR

One of the most popular AOE damage heroes, Earthshaker has always been a favorite of the crowd as well as players. Echoslam stuns and does a lot of damage depending on number enemies around. We already have a popular 6 million dollar echo slam done by Team EG in case you’re looking for examples.

Ogre Magi: 52%WR

One of the tankiest supports, Ogre Magi is very good at ganking and is almost not kill-able during the early game. Harassing the enemy carry with his skills is so effective and is damaging at the same time. His ultimate Multicast is passive which enables him to cast his items and abilities multiple times clearly as u can suggest from the name of the skill. 

Grimstroke: 48%WR

Launched alongside TI8, Grimstroke has become an offensive support and is one of the most picked in the pro scene. His ultimate binds two enemies, preventing them from moving away. Any ability cast on the enemy will also be received to the other enemy bound by soul bind. The ability to silence, stun, damage and to control the enemy is why Grimstroke is a lovely pick.

Shadow Shaman: 50%WR

Shadow Shaman has always been a great support. His abilities to disable and damage the enemy is great for the early game as well as late. Incredible for pushing and defending towers as well. His ultimate Mass serpent wards are great for pushing enemy towers and can be used as a Defense as well if the enemy is pushing in your lanes.

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Highest Earning Countries in Esports in 2019

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highest earning esports countries

Esports industry earnings continue to skyrocket as the business grows; these were the highest earning countries in esports in 2019.

These days, we hear about the influx of new money into esports on a daily basis. Yet, it remains surprisingly hard to pin down how much of it is going around in our scene at a given time. Estimates by market watchers can vary substantially. It’s still hard to put an actual price on viewership and most of the industry’s companies only publish financial information in the form of marketing materials.

Fortunately, there is at least one other solid indicator that we can use and that’s prize pools. How much our athletes take home compared to the years before tells us something about how far we’ve come after all. It also gives us an idea of what the biggest markets in our industry currently are, although we’re of course only measuring that by winnings and not total players.

If you are only here to steal our awesome infographic, feel free to skip to it by clicking here.

The Top Ten

For this year, Esports Earnings lists the following top ten highest earning countries:

Numbers taken as of Dec 9, 2019.

RankingCountryPrize money+/-Players+/-
1 (1)United States$38,182,823.25 +28.35%4721+21.2%
2 (2)China$18,323,315.48 +0.05%962-20.6%
3 (3)South Korea$16,258,958.61 +13.79% 1020+20.5%
4 (5)Finland$9,612,301.18 +28.82285-19.5%
5 (8)France$8,973,797.61 +42.48%944-1.7%
6 (4)Denmark$8,657,475.46 -18.01%376-9.4%
7 (9)Canada$7,054,547.24 +39.14%791+7%
8 (11)Australia$6,234,305.28 +45.93%760+1.7%
9 (7)Sweden$6,026,858.86 -4.88%424-19.8%
10 (13)United Kingdom$5,780,587.48 +79.49%672-15.4%

Highest earning countries of 2019

In brackets is their position on the list last year. Similarly, the percentages denote a comparison to its 2018 performance.

There are some interesting things to unpack here.

Search Jobs in the U.S.

Follow the Money

So far this year, we’ve seen a total prize pool of $209,317,612.01 (as of Dec 9). Last year this number was $162,754,167.19. This is a 28.61% increase. Of this money, the top ten countries earned $117,950,565.53 this year. That was $109,513,716.42‬ a year ago. This, in turn, is a 14.24% increase.

On top of that, last year saw the prize money for the top ten distributed between 10,950 players. This year that number was 10,955, an increase of only five.

These numbers suggest that esports’ growth, at least in the professional segment of these countries, has almost entirely been an increase in prize money and not one of player base.

Prize money share by country

The Elephants in the Room

So now we know that there is, relatively, the same amount of money at the top. Yet if we look at the percentages, the distribution of these winnings has strongly shifted. France, Canada and Australia, for example, have seen a strong increase in money, while staying on a similar number of players. Finland and the United Kingdom saw big increases as well on even fewer players.

These changes can be explained in two words: Fortnite and Dota.

In 2018, Epic Games made a commitment of $100,000,000 to its Fortnite esports circuit. It was made halfway through the year, however, and the first official World Cup only took place this July. Which means that this year is the first where we see the full effect of this.

Similarly, Valve’s premier Dota 2 event, the International, has grown from a “humble” $1.6 million get-together in 2011 to a $34,330,068 crowd-funded juggernaut this year. Its winners, OG Esports, took nearly half of this money, which greatly shifts the balance in their respective home countries. (Johan “N0tail” Sundstein’s country of Denmark benefited less from this, as Danish CS:GO squad Astralis really messed up the 2018 stats with all the winning they did that year).

China and Russia did a lot less well in Dota this year, which is reflected in their standings. The latter country even comes in at a twelfth position for 2019, after being the sixth earner twelve months ago.

The weight these games’ relatively few events have on their overall circuits is reportedly one of the reasons Counter-Strike pros rejected Valve’s proposal to create a similar event for their game. It does mean CS:GO is now the third highest paying game in esports, down from the second position last year.

RankingGamePrize money
1Fortnite$64,422,992.50
2Dota 2$46,951,099.34
3Counter-Strike: Global Offensive$21,542,825.02
4PLAYERUNKNOWN’S BATTLEGROUNDS$12,890,294.86
5OVERWATCH$9,587,036.77
6League of Legends$9,149,456.80
7 Call of Duty: Black Ops 4 $6,517,557.00
8Arena of Valor$5,801,003.19
9Rainbow Six Siege$4,658,181.49
10Hearthstone$4,567,263.29

Highest paying games of 2019

Imbalanced growth

In conclusion, it’s safe to say, economically, esports is still doing very well for itself. It is slightly worrying that two games have such a big influence on the overall rankings though. In the same vein, the fact that 59% of the prize money is concentrated in the top ten countries is understandable, but perhaps not the best for long-term growth.

Highest Earning Countries Infographic

If anything, we hope that in 2020 we can even this out a little, to support and grow the smaller scenes. But of esports still being here by then, there should be no doubt.

Repeat.gg has several free-to-enter tournaments currently live! Sign up now and compete in League of Legends or Dota 2 tournaments.

League of Legends: Best Support Champions in Pub vs Competitive

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League Of Legends Best Support

If you’re going support in League of Legends, selecting the right character is imperative. These are the best from solo queuing vs. competitive play.

League of Legends supports are straight-up busted right now. With so much CC, utility and damage at the moment, support champions are something to be feared. This sentiment rings true for both solo queue and professional play. However, the most heavily prioritized picks for each can be very different from each other.

Join me as I break down the best support picks for solo queue VS competitive play currently. Before I dive in top everything though, as we are currently in the middle of pre-season, meaning there is no competitive play, I will be analyzing the picks that are currently being given most precedence by pro players in solo queue and also bringing in tier 2 and below scenes to help aid my analysis.

Blitzcrank — Solo Queue

No surprises here, after Blitcranks Q range buff, he has been terrorizing the rift. Even though the range buff was lessened, it’s still enough to take him from being the scourge of low elo, to becoming one of the most viable solo queue supports at platinum and beyond.

His kit is simple yet effective, allowing him to make picks in lane very easily, especially with the addition of the alcoves, and also letting him roam rather easily and make plays mid. Blitzcrank may seem like he is nothing but a tank, but be warned as his full combo will chunk you out for quite a bit of damage.

Pyke — Solo Queue

Pyke is the solo queue support to play if you want to solo carry. He has the damage, he has the crowd control and he has the escapes. Pyke is good in virtually all stages of the game, being able to burst you down from 100 to 0 no matter how far ahead of him you are.

Pyke shines in his ability to roam and create picks, snowballing both himself and the rest of his team. At the same time, he is also incredibly useful in a team fight situation, thanks to his ultimate giving him the ability to execute multiple members of the enemy team alongside creating more gold for your team as whoever gets the assist gets a full kills worth of gold aswell. If you see a Pyke in your solo queue games, you are as good as done.

Gragas — Competitive

Gragas is an incredibly strong support in the hands of a pro player, especially when your team picks up the Yasuo. With Gragas’ reliable knock-ups and incredibly high damage output, he becomes very formidable, being able to chunk out half your health whilst also setting you up to get ulti’ed by the Yasuo, guaranteeing a kill all whilst looking rather stylish.

The best part about Gragas for competitive, however, is his flex potential. Being able to lock him in early and having the enemy team wonder which lane he will be in, throws off the enemies ability to counterpick you.

Leona — Competitive

Leona is the goddess of CC and survivability. She is able to set up team-wide stuns, effectively winning team fights from the get-go, whilst also being able to dive into the heart of a fight and come out relatively unscathed.

Her laning phase is something to be feared, as soon as she hits level 2, you either better be getting the hell out of there or it’s a one way trip back to the base in a body bag for you.

Leona is everything you want in a competitive play support and so much more, making her a very high priority for either picking or banning.

Nautilus — Solo Queue & Competitive

Nautilus is an incredibly strong pick across the board. He has been dominating the support meta for months now, and even with preseason having dropped, he shows no signs of stopping.

Nautilus is an incredibly safe pick into almost any matchup thanks to his plethora of CC abilities, tankiness and deceptively high damage output. He is able to start team fights incredibly well, setting up advantageous situations for his team by getting the pick with a Q auto combo, guaranteeing death in most scenarios.

He is able to dance around the issues posed by spell shields, as even if his Q gets blocked, he can immediately pop his ultimate, allowing him time to close the distance and land the passive auto.

Senna — Solo Queue & Competitive

Senna is the newest addition to the support roster for League of Legends, but just because she is the new kid on the block, doesn’t mean she hasn’t got anything to show.

Senna is the latest example of Riot giving new champions incredibly overloaded kits, taking the best things about Pyke, Akali and Jhin, whilst throwing in a few enchantress abilities to flavour. She is capable of turning the tide of a fight from anywhere on the map thanks to her ultimate, which not only damages enemies but shields allies as well.

In conjunction with this, she has a team-wide Pyke w that also stops you from being target-able with basic attacks or point and click abilities. She has been seeing enormous amounts of play in both solo queue and the amateur scene. She currently sits as the most banned champion at just under 60%

Picking the right League of Legends support is imperative in both solo queue and in competitions. Come back to Repeat.gg as this will be updated when the competitions start up again.

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Dota 2: The Most Used Heroes From TI to TI

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Dota 2

The International for Dota 2 is a special event to follow and has become a global phenomenon in esports; the following is a list of the meta from each TI.

Dota 2’s The International tournament is the biggest esports event of the year. Millions of people tune in to watch the best players in the world battle it out for the Aegis of Champions. We also get a chance to see which heroes enter the spotlight, and find out some new trends we’ve never seen before. 

From Danil “Dendi” Ishutin and his fountain hook on Pudge at TI3, Alliance and their famous split pushing style of play, to Anathan “Ana” Pham and his carry Io at TI9. Let us take a look at who have been the most used heroes, the highest win-rates and other trends from each International so far.

The International 2011 – TI1

Dota 2
Courtesty of Liquipedia

Winner: Natus Vincere
Prize pool: $1,600,000

Back in 2011, 16 teams played in Cologne, Germany for the very first International tournament. Dota 2 was a very different game than what it was today, large in part due to there only being 46 heroes to choose from, as opposed to 119 now. Even after nine years it is interesting to see what the trends were back when the game was in its infancy. The most picked and highest win rates from TI1 are as follows:

Most picked

Vengeful Spirit – 33Earthshaker – 28Windranger – 28Beastmaster – 24Mirana – 22

Win rate

Mirana – 73%Anti-Mage – 71%Chen – 69%Enigma – 67%Earthshaker – 61%

The International 2012 – TI1

Dota 2
Courtesty of Liquipedia

Winner: Invictus Gaming
Prize pool: $1,600,000

The favorites to win TI2 were fan favorite, and reigning champions, Natus Vincere. However, Invictus Gaming proved just how strong the Chinese scene was by coming out on top. At the second International, 66 heroes were chosen, and the results are very different than from TI1. Big team-fighting heroes were a focus by many teams at the 2012 International, and it was a matter of who had the proper initiation and counter-initiation to beat their opponent.

Most picked

Leshrac – 91Venomancer – 84Invoker – 81Rubick – 80Morphling – 78

Win rate

Templar Assassin – 67%Rubick – 63%Dark Seer – 62%Bounty Hunter – 60%Anti-Mage – 59%

The International 2013 – TI3

Dota 2
Courtesty of Liquipedia

Winner: Alliance
Prize pool: $2,874,380

TI3 was the first International where crowdfunding from the compendium sales would go towards the prize pool. The tournament had an epic five-game grand finale with the best team throughout the year, Alliance, taking on crowd favorite Natus Vincere. 

Alliance was known for their unique style of gameplay, often utilizing heroes like Nature’s Prophet or Lone Druid better than any other team. These two heroes are very strong at taking down towers and split pushing. Alliance’s offlaner, Henrik “AdmiralBulldog” Ahnberg, was the specialist with these heroes, and had teams respect banning Prophet or Lone Druid nearly every game. 

That’s not all, Alliance was also known for their support Io because the hero can teleport to anywhere on the map with an ally, which fits their style of play. Teams would almost always be pressured against them, because during the first banning phase you could only ban two heroes. This meant that one of the heroes between Io, Nature’s Prophet, and Lone Druid would be available to play.

Most picked

Visage – 88 Weaver – 75Nature’s Prophet – 69Rubick – 69Lifestealer – 67

Win rate

Ursa – 73% Earthshaker – 69%Anti-Mage – 69%Keeper of the Light – 67%Chen – 63%

The International 2014 – TI4

Dota 2
Courtesty of Liquipedia

Winner: Newbee
Prize pool: $10,923,977

TI4 was the first Dota 2 tournament held at Seattle’s Key Arena. It was the only International with two Chinese teams facing one another in the final and the first to have over 100 heroes involved in the pick and ban phase. 

Mirana was at the top of most teams interests because the hero was so versatile. She was viable and used in every single position, which made it a nightmare to draft against. Since there were multiple uses with her kit, teams wouldn’t know who would actually be playing it until the rest of the picks were in as well. Teams like Evil Geniuses abused this potential by picking it very often as a core or support.

Most picked

Mirana – 195Treant Protector – 140Shadow Shaman – 126Brewmaster – 126Doom – 123

Win rate

Weaver – 68%Visage – 66%Lycan – 63%Keeper of the Light – 62%Clockwerk – 60%

The International 2015 – TI5

Dota 2
Courtesty of Liquipedia

Winner: Evil Geniuses
Prize pool: $18,429,613

Prior to TI5, a North American team had never won an International before, or even played in the finals. Evil Geniuses came into the competition as one of the favorites and playing on home soil sure did seem to help.

Heroes like Queen of Pain, Storm Spirit, and Lina seemed to be most preferred at the competition. These midlane heroes had short cooldowns, great mobility, and a lot of damage output. Sumail “Sumail” Hassan was known for his epic Storm Spirit plays throughout TI5 and especially showing up in the grand finals where the famous “6 Million Dollar Echo Slam” took place thanks to the Saahil “UNiVeRsE” Arora offlane Earthshaker.

Most picked

Queen of Pain – 199Gyrocopter – 190Earthshaker – 179Lina – 163Rubick – 155

Win rate

Templar Assassin – 72%Bounty Hunter – 67%Crystal Maiden – 63%Broodmother – 61%Visage – 58%

The International 2016 – TI6

Dota 2
Courtesty of Liquipedia

Winner: Wings Gaming
Prize pool: $20,770,460

Wings Gaming were the favorites leading up to TI6. Their unique style of play, and massive hero pool left teams wondering how to defeat them. A shared thought throughout the community was teams not knowing which heroes to ban against them, because Wings performed well no matter what strategy came their way. 

North American squad Digital Chaos surprised the reigning champions Evil Geniuses in the semifinals, but they proved no match for the mighty Wings Gaming from China.

Most picked

Batrider – 134Faceless Void – 133Timbersaw – 130Juggernaut – 125Vengeful Spirit – 121

Win rate

Nyx Assassin – 68%Terrorblade – 64%Lone Druid – 64%Shadow Demon – 61%Kunkka – 60%

The International 2017 – TI7

Courtesty of Liquipedia

Winner: Team Liquid
Prize pool: $24,787,916

Team Liquid was one of the most dominant teams throughout the 2016-2017 season. They were the ideal lineup and best performers of the “four protect one” technique. Liquid loved using heroes like Venomancer, Nature’s Prophet, Keeper of the Light, and Necrophos that were not very greedy and would give their star player, Amer “Miracle” Al-Barkawi, the opportunity to normally handle the mid to late game carry. 

Additionally, Miracle and Lasse “MATUMBAMAN” Urpalainen often switched between the mid and safe lane, so this would throw off teams and make it difficult to draft against them as well. Not only that, but if a hero like Venomancer or Nature’s Prophet was picked, any of their cores could pick it up and lane it wherever they felt they had the best chance to succeed. Team Liquid was the first team to sweep an opponent 3-0 in the grand finals.

Most picked

Sand King – 234Puck – 183Queen of Pain – 168Earthshaker – 164Clockwerk – 139

Win rate

Magnus – 70%Dazzle – 69%Lifestealer – 63%Treant Protector – 63%Natures’s Prophet – 62%

The International 2018 – TI8

Courtesty of Liquipedia

Winner: OG
Prize pool: $25,532,177

Team OG were one of the squads with huge changes to their lineup right before the TI8 qualifiers. Most people seemed to believe losing Gustav “s4” Magnusson, Tal “Fly” Aizik, and Roman “Resolut1on Fominok would have a negative impact on how they performed. 

Right before the qualifiers started, they brought back Anathan “ana” Pham in the carry position, had their coach Sébastien “Ceb” Debs as the offlaner, and newcomer Topias “Topson” Taavitsainen to start as their mid. The team came out guns blazing with solid performances in the group stage and getting top four in Group A to get to the upper bracket of the main stage. 

They dominated the upper bracket with their unique style of play and amazing performances from the likes of Topson and ana. Topson was an Invoker specialist that always seemed to be in the right place at the right time, and ana was widely regarded as the MVP of TI8. His decision-making and consistently strong performances on carry heroes Spectre, Phantom Lancer, and Ember Spirit proved to be too much for anyone to match.

Most picked

Mirana – 135Windranger – 122Phantom Lancer – 99Warlock – 93Vengeful Spirit – 93

Win rate

Drow Ranger – 67%Nyx Assassin – 65%Lycan – 63%Faceless Void – 63%Chen – 62%

The International 2019 – TI9

Courtesty of Liquipedia

Winner: OG
Prize pool: $34,330,068

Team OG came back to TI9 looking better than ever. Many people weren’t sure if back-to-back TI champions could happen, but OG looked and played hungrier than any other team out there. They crushed the competition again with ana and Topson leading the way, while the heroes they favored this time were Io and Tiny.

Ana was the specialist on Io, building him as a carry, and Topson building Tiny to initiate and burst down the enemy quickly. Carry Io was mastered and perfected by OG, as ana would often dual lane with another strong hero that could harass or maintain trades with the enemy. Io’s tether ability improves movement speed and grants shared health or mana regeneration when Io uses an item such as a tango or clarity which grants regen to both. 

Essentially, ana would focus on farming while his support player would zone out the opposing players. During the early to mid game, ana would often buy the item Helm of the Dominator to take command of a neutral creep. He would have this near him to travel and farm the jungle quicker since the tether ability pulls you to the target. Here are the most picked and highest hero win rates from TI9:

Most picked

Shadow Demon – 145Ember Spirit – 138Centaur Warrunner – 121Grimstroke – 120Wraith King – 118

Win Rate

Treant Protector – 68%Templar Assassin – 65%Io – 63%Abaddon – 63%Chen – 62%

Trends and Nerfs After TI

As we can see from these statistics, there are a wide variety of heroes that rose to the top when TI came around. Mirana, Earthshaker, Rubick, and Templar Assassin appear as the heroes which are most picked or have the highest win rate in multiple different International tournaments.  

The trends and eventual nerfs can also be seen in our pub matches after a TI takes place. Three of the more notable examples are Lone Druid and Nature’s Prophet after TI3, Storm Spirit post-TI5, and Io following TI9.

Courtesty of Valve Corporation

TI3 had AdmiralBulldog using Lone Druid and Prophet to their fullest potential, completely changing the way Dota 2 was being played. Nature’s Prophet became one of the most popular and favored heroes, which lead to both of his signature heroes receiving nerfs after the tournament. Lone Druid saw an increase in his Spirit Bear’s experience bounty if it died, giving 300 instead of 196. Nature’s Prophet also saw a similar change, which increased his Treants’ experience and gold bounty given to the enemy.

Sumail was a monster when he played Storm Spirit at TI5, and many players wanted to follow in his steps. Storm Spirit became one of the most popular picks at the time and that lead to nerfs shortly after TI5 ended. Static Remnant had a mana cost increase from 70/80/90/100 to 100, and also the vision from the Remnant reduced from 800 to 600. He also had a large change to his ultimate, Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%. These changes made Storm Spirit lose a lot of mana quicker, which impacted his gameplay and effectiveness significantly. 

The way team OG and ana utilized Io as a carry was something we haven’t seen at Internationals before. After TI9, there was a balancing patch in order to bring heroes more aligned with one another. Io saw his level 10, 15, and 20 Talents changed. Level 10 Talent changed from Spirits Apply Slow to +90 Gold/Min, Level 15 Talent changed from +75 Spirits Hero Damage to Spirits Apply Slow, and Level 20 Talent changed from +150 Gold/Min to +75 Spirits Hero Damage. These changes slowed down just how fast and effective the carry Io could be.

There is no doubt that The International is a special event to follow, and how these players and teams come up with new ways to utilize heroes is something we all love to spectate. The fans can even take what they witnessed from the big stage and try it out themselves in their pub matches. Well… at least until it gets nerfed. The International 10 this coming August is bound to bring us more exciting hero picks and strategies that we’ve never seen before. I’m sure it will add on to the rich history Dota 2 has given us already and we will talk about it for years to come.

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10 League of Legends Streamers You Should be Following

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There are literally thousands of League of Legends streamers you can follow, but these 10 are the best of the best for a multitude of reasons.

League of Legends is the biggest video game in the world. As such, there is no shortage in the amount of content being produced. League averages the most viewers on the entire Twitch platform. With thousands of people who stream it, finding your perfect match can be challenging. To get you started, here are ten League of Legends streamers you should be following.

Doublelift

First up we have Yiliang “Doublelift” Peng. Doublelift is famous for being one of the long time LCS greats. He one of the best ADC players to ever play and his confident attitude has garnered him countless fans worldwide. Not only that, his outgoing and humorous personality will have viewers engaged the entire time. While his stream time does dip during the professional season, anytime Doublelift goes live he is greeted by tens of thousands of viewers in a flash.

TF Blade

Known far and wide as a mechanical genius, Ashkan “TF Blade” Homayouni loves being the best. TF Blade is a top lane player known for his domination of the North American ranked ladder. He has also embarked on multiple trips to hit Rank 1 in other regions as well. Because of how passionate TF Blade is, his stream persona comes off as large and in charge. He’s not afraid to tell anyone, not even his chat, to “listen buddy.”

Tyler1

Tyler “Tyler1” Steinkamp checks in as the top LoL streamer in terms of follower and view counts. Since his initial reputation as League’s “most toxic player” formed, he has built himself up as one of the loudest and most aggressive streamers on the platform. Tyler1’s ability to hype up his audience and assert himself has made him a beloved figure in the League scene. No matter what you think about his personality, Tyler1 is an entertainer at his core.

SirhcEz

After all of that yelling, you can wind down by watching Chris “SirhcEz” Enteria. SirhcEz has been streaming League of Legends for over five years and has likely never screamed once. He was a high-ranking top lane player since Season 3, even playing against the professionals like Dyrus at the time. Now, SirhcEz is known as the most chill League streamer out there. His cool and calm demeanor combined with his simple champion pool make for a relaxing experience.

Sneaky

Zachary “Sneaky” Scuderi is one of League’s original top streamers. Back when Cloud9 took the professional scene by storm, Sneaky was already getting his Twitch game started. He was one of the first pro players to cater towards the streaming scene. Sneaky’s early streams with his jungler Meteos had viewers on the floor laughing.  To this day, Sneaky retains that same persona that brought his fame, as well as the same consistent schedule.

Yassuo

One of the fastest growing streamers is Hammoudi “Yassuo” A. Also known as Moe, Yassuo came on to the scene in late 2016. Yassuo thrives off of being energetic and always having a reaction. His style is to always elicit a response from his audience, whether it is agreeing with him or flaming him. This level of engagement helped him grow to be one of the biggest League streamers out there.

ChaseShaco

ChaseShaco has been streaming for over two years, evolving as a streamer every day. While he was originally a Shaco one trick, the tendency of high ELO players to target ban him forced Chase to branch out. The result is an entertaining jungle streamer with many talents and a biting persona who takes no garbage from anyone. ChaseShaco streams nearly every day and has been growing incredibly quickly as a result.

Aphromoo

Among support streamers, none are more prominent than professional player Zaqueri “Aphromoo” Black. Aphromoo’s time as a streamer dates back to the League of Legends stone age. In 2012, he gained popularity as an ADC player, but switched to support after getting picked up by Counter Logic Gaming. Aphromoo’s stream personality was originally more aggressive, as evidenced by the famous “support is so easy dude” clip. Now, his stream is much more laid back. 

Faker

The universally acknowledged greatest League player of all time, Lee “Faker” Sang-hyeok, has to make an appearance here. While his schedule is the most inconsistent of the list, Faker’s gameplay is so special that everyone turns to watch when he is live. During his first Twitch stream, Faker set the single streamer concurrent viewer record at the time with over 245,000. His stream has also given fans a look into the more human side of the robotically efficient mid laner.

BoxBox

Albert “BoxBox” Zheng has been playing League since beta. Along the way, he has grown and refined his stream into one of the most unique and interactive streams on the platform. BoxBox’s use of soundboard clips, chat-based games, and conversing with his viewers provides a full watching experience. His mechanics in game aren’t too shabby either, making for some hype moments accentuated by his excitable persona.

Repeat.gg several League of Legends tournaments available for you to join, even a couple that have free entry. Sign up now to begin competing.

6 Highest-Earning Gamers in Esports in 2019

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Esports continues to make millionaires of gamers around the world; here are some of the top from 2019.

As the esports industry continues to grow, more eyes are drifting towards which gamers are making the most revenue. Fans find that players winning major tournaments can win millions of dollars in prizes. Now that the year draws to a close, we put together a list of 2019’s six highest esports earners according to Esports Earnings.

*Note – figures taken as of December 2019 and relate specifically to money earned in tournaments. 

If you are only here to steal our awesome infographic, feel free to skip to it by clicking here.

6. Kyle “Bugha” Giersdorf – $3.06 million

Arguably the biggest eye-opener this year in esports, 16-year old Kyle “Bugha” Giersdorf made national headlines by winning $3 million from the Fortnite World Cup Finals in July. Many talented players participated, but of the 100 finalists, only Bugha survived. In 2019, Bugha earned just above $3.06 million, mostly from his World Cup performance.

“I’m just going to save the money and invest it and not do anything dumb with it,” Giersdorf told ESPN. “I want to get a new desk, that’s about it.” 

He has the unique distinction of being the only player on this list that didn’t earn their money primarily from Dota 2.

5. Anathan “Ana” Pham – $3.14 million

Yet another esports headliner this year was The International 9, the culmination of the year’s Dota 2 competition. TI9 held a prize pool of $34.3 million, and nearly half of that went to Dota 2 team OG Esports for winning.

Anathan “Ana” Pham, helped bring the team victory as their Carry. Ana’s mastery of the hero Io led to their success at TI9, boosting his 2019 winnings to $3.14 million. He was one of the youngest players on the esports circuit to crack the Top 100 of earners. 

Team OG recently made waves when they announced a coaching change, which brings us to the next person on our list.

4. Johan “n0tail” Sundstein – $3.15 million

OG’s Dota 2 team is incomplete without Johan “n0tail” Sundstein. Playing the Support role and as captain of the team, his leadership is crucial to the team’s success. At nearly $3.15 million earned in 2019, n0tail inspires many to follow in his footsteps.

Rather than competing in the next Major, OG and n0tail are focusing on coaching their new team, OG Seed, in order to get them to qualify for the upcoming European Open which began on November 28.

n0tail currently also sits atop the list of all-time earnings in esports history at just under $6.9 million.

3. Topias “Topson” Taavitsainen – $3.16 million

Another star on OG’s Dota 2 team, Topias “Topson” Taavitsainen balances the team as a Mid player. Topson’s gameplay holds the team together as they rotate around Mid Lane.

Surprisingly, this is only his second year in the professional Dota 2 scene. His previous experience with the Multiplayer Online Battle Arena genre guided him into becoming a back-to-back championship-winning player. Even with little time as a professional in Dota 2, Topson earned $3.16 million in 2019.

Fun fact about Taavitsainen: he paid the most amount of money in taxes in 2018 among all Finnish athletes and made the most in revenue. It pays to be elite at Dota 2, gamers.

2. Sebastien “Ceb” Debs – $3.16 million

Sebastien “Ceb” Debs is the Offlaner on OG’s Dota 2 team. Before joining OG and claiming one of the top five spots for the highest earners in esports, he took part on numerous teams. Starting from Team Shakira in 2011, eventually landing with Alliance and now at OG, Ceb shows that time and experience can make a difference and birth champions. In 2019, Ceb earned $3.16 million, the exact same as Topson.

Ceb became the first French player to win an International and is revered in his home country for it. He was the cover athlete for a huge magazine called L’Equipe in November.

1. Jesse “JerAx” Vainikka – $3.16 million

Like Topson and Ceb, Jesse “JerAx” Vainikka earned $3.16 million in 2019. Dota 2’s The International is currently the only esports tournament to offer a prize pool of such caliber. JerAx became involved with OG about 3 years ago, helping pull the group together before winning TI8 and TI9.

OG was the first team to win back-to-back Internationals, making one question whether JerAx was truthful when he said “I don’t expect OG to compete at TI next year with this lineup. However, anything can still happen. If our team doesn’t continue, my teammates have motivated me to this point, then what would it feel like to play with new people?”

He probably believes what he said, but how can they not want to defend their title? Although team turmoil isn’t new to OG. Ana briefly left the team in 2018 only to come back and help them win. They may also be content with the fact they each won more than $3 million in both of the previous two years, and want to strictly focus on coaching OG Seed.

Infographic presented by Repeat.gg

esports

Winning tournaments is not the only way to win money in gaming, but being the best at the most lucrative tournament in the world easily dictates the highest financial earners in esports. These grand prizes will continue attracting fans, blooming the esports industry.

Repeat.gg has several free-to-enter tournaments currently live! Sign up now and compete in League of Legends or Dota 2 tournaments. Be sure to check back in February when we’re expected to launch Fortnite as well as other games coming soon.

How To Earn Coins Every Day On Repeat.gg

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Repeat is one of the best esports tournament platforms for users to compete for cash and coins, but how do you earn those coins? Let us count the ways.

Have you signed up with Repeat.gg and are looking for ways to earn coins, which can be redeemed for awesome prizes? There are plenty of avenues to earn coins, you just have to make sure you’re taking advantage of them all. This article will list out every way you can earn coins with the website currently. Good luck, and happy earning!

Repeat.gg has no limit on the number of tournaments you can enter at the same time, Scores are only recorded after the user has registered to a tournament. You can increase your chances of winning cash or coins by joining every tournament option available free or paid entry.

If you see 3 x $500 Free Play tournaments than you have just tripled your chances of winning more cash!

How Coins Work

Once you’ve purchased or earned coins, you can earn even more coins by entering tournaments that feature a coin entry. These coin entry tournaments are the best way to earn coins that can be redeemed for Amazon gift cards, RP cards, and cash for your Steam account.

The best part? There is no limit to the amount of tournaments you can enter, and they will all keep track of your ranked game play at the same time. You can be winning several tournaments at the same time!

How to Earn Coins

Believe it or not, there are more ways to enter beyond just competing in our tournaments. For example, we hand out a daily bonus of 20 coins just for logging in. This daily bonus can go up to 100 if you login for a month straight.

You can also earn 100 coins by competing in a real money tournament, 50 coins by adding an avatar to your profile, 300 coins when you verify your email with Repeat.gg, 300 coins for adding a game, 500 coins when you compete in your first tournament, and a deposit bonus of 5,000 coins with your first deposit.

How to earn coins

Also, when a friend you have invited plays their first challenge you will receive 1,000 coins and they will receive 500 coins. Then for every challenge they play on the site you get an extra 20 coins per game they play for life.

How you can purchase coins

For between $5 and $500, you can make purchases through our website with a valid PayPal account. It’s as easy as just a couple of clicks!

  1. Sign up / Login to Repeat.gg
  2. Click Buy Coins at the top right of the website

3. Choose the amount of coins you wish to purchase.
4. Purchase coins via PayPal or with a balance transfer of real money in your account (if you have any). You will be directed to PayPal if you choose this option

Now that you know a little more about our coin system, get to earning! Also, follow us on Twitter and Facebook where we frequently announce giveaways, free tournaments, and large prize pool tournaments.

Esports Scandals That Shocked The Gaming World in 2019

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esports scandals

Like many sports, the esports industry is not without its share of scandals. These were the biggest esports scandals that took place in 2019.

Esports is currently one of the biggest industries and continues to grow each year. Although it started small, the industry is expected to surpass $1 billion in 2019 in terms of global revenue.

However, just like other major industries, esports has its own fair share of controversies. The previous year was full of scandals about players either cheating in major tournaments or getting involved in-match fixing, and 2019 is no different. The following were some of the biggest esports scandals of 2019.

CS:GO Match Fixing 

Counter-Strike: Global Offensive is one of the biggest esports titles in the world. Because of its popularity, it is also one of the favorite titles for esports betting. But there are some people in the world who don’t like to do betting by the rules. During the month of August, six Australian CS:GO players were arrested for alleged match-fixing. The police in the city of Victoria made the arrest, and a number of detectives from the Sporting Integrity Intelligence Unit and the Organized Crime Intelligence Unit worked together on the investigation.

Assistant commissioner of Victoria Police Neil Paterson said the investigation was the first of its kind by the state.

“Esports is really an emerging sporting industry and with that will come the demand for betting availability on the outcomes of tournaments and matches. These warrants also highlight that police will take any reports of suspicious or criminal activity within esports seriously, and we encourage anyone with information to come forward.”

The police claimed that they got the information about match-fixing as a tip from a betting agency. The agency claimed that the six alleged players were plotting to throw away some matches for some betting purposes. Their scandal had an impact on a total of five matches and 20 bets. The police avoided naming the players and the teams they were involved in, and they didn’t even reveal the tournament. 

XXiF and Ronaldo’s Qualification for the Fortnite World Cup

The Fortnite World Cup was held this year by Epic Games, and it was easily one of the biggest esports tournaments in history. It had a prize pool of $30 million and featured players from all over the world. Epic Games selected these players through the qualifiers stage that was held for several weeks. However, just like other major tournaments, the Fortnite World Cup was no different when it comes to controversies. And the biggest one was the qualification of XXiF, a player who made it to the final event even after cheating in the qualifiers.

During week three of the Fortnite World Cup, a clip surfaced which showed XXiF getting some easy eliminations. The clip showed some Fortnite players purposefully letting themselves get killed by XXiF, thus letting him earn more points in order to qualify for the finals. Moments later, another clip surfaced which featured Ronaldo involved in the same thing. This raised many questions and Epic Games finally decided to investigate the issue. Upon investigating, it was discovered that the two were actually teaming up with other players in order to earn points and were thus banned from competitive play for 14 days.

However, as the ban was short, XXiF and Ronaldo still had many opportunities left to qualify for the finals. And during week 8 of the qualifiers, they played as a duo and secured a spot in the duos portion of the finals. This was not well received by the Fortnite community as many professional players and streamers took it to social media to talk about how poor Epic’s competitive system is. Even DrLupo, one of the biggest Fortnite players in the world, made several tweets in which he talked about how disappointed he was upon seeing cheaters getting qualified for a $30,000,000 tournament. Both XXiF and Ronaldo competed in the finals but were eliminated instantly during a match.

Tfue’s Lawsuit Against FaZe Clan 

The Fortnite community was surely left shocked after Turner “Tfue” Tenney, one of the biggest faces in the esports sector, filed a lawsuit against his former organization FaZe Clan in May 2019. His lawsuit claimed that the organization was not paying him his share of sponsorship money. In addition to this, it was also mentioned that FaZe prevented the Fortnite pro from getting a sponsorship deal from HyperX. 

In response to Tfue’s lawsuit, FaZe made a post on Twitter in which they claimed that they have never collected any tournament winnings, Twitch revenue, YouTube revenue, or any other revenue from the player. The organization added that while Tfue has earned millions as a member of FaZe Clan, they have only collected a total of $60,000 from their partnership.

After a few days, Tfue posted a statement in which he asked FaZe to release his contract. The organization’s owner, Ricky Banks then confirmed that they are working on releasing the contract. In any case, it was a shock for many fans as Tfue always had a great time with his organization since he first joined them in April 2018. 

FaZe’s Jarvis Permanent ban From Fortnite

Epic Games is known for punishing everyone they catch cheating, but the community thinks that they were a little harsh in the case of FaZe Clan’s Jarvis Kayne. In possibly one of the biggest esports scandals of the year, the Fortnite pro received a permanent ban after he uploaded a set of videos on his alternate YouTube channel in which he was using the aimbot software during his matches. However, Epic Games noticed it and delivered a permanent ban.

In his explanation video titled “I’ve been banned from Fortnite (I’m Sorry),” Jarvis claimed that he was making such videos to only provide entertainment for his viewers. However, he didn’t realize the consequences and that he can get banned permanently for it. While some members of the community were totally okay with Epic’s decision, others were against it. They claimed that if XXiF was not permanently banned from the game for cheating in the qualifiers, then the developers should give Jarvis only a warning this time. However, Jarvis is still banned from the game. 

Repeat.gg has several free-to-enter tournaments currently live! Sign up now and compete in League of Legends or Dota 2 tournaments. Be sure to check back in February when we’re expected to launch Fortnite as well as other games coming soon.

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