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Dota 2 Carry Only Tournaments Are Live on Repeat.gg

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Dota 2 Carry

A good carry can mean the difference between winning and losing, so we created Dota 2 Carry only tournaments which are now live on Repeat.gg.

Are you a Dota 2 Carry who is tired of not getting credit for carrying your team to victory? Good news: we now have Carry only tournaments available on Repeat.gg.

Different roles fit different style of player, so we wanted to come up with a system that would reward players based on their skill level with a specific role, and thus our role-specific tournaments were born.

How Carry Only Tournaments Work

These tournaments will work exactly how you would think: Only characters with the Carry role will count towards your score. These characters are outlined in the image below.

How Will These Tournaments Be Scored?

Scoring for these tournaments will be as follows:

  • Death: -2 points
  • Kills: 5 points
  • Assist: 2 points
  • Last hits: 0.2 points
  • Win: 20 points

As with all of our tournaments, you will be given an average score based on your point total in your top games.

That’s really everything that changes from our regular tournaments! Think you’re one of the best Carry players out there? Prove it in these Carry-only tournaments on Repeat.gg

Dota 2 Mid Only Tournaments Are Now Available on Repeat.gg

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Roles are crucial to victory in MOBA, which is why we’ve created Dota 2 Mid Only tournaments now available on Repeat.gg

You have asked for them, and now we are able to provide role-specific tournaments for Dota 2! We know the roles play an important…role…in every Dota 2 match, but also understand play styles differ and thus we have been working towards giving users a chance to participate in tournaments where only games played under a certain list of characters will count.

How Mid Only Tournaments Work

These tournaments will work exactly how you would think: Only characters with the Mid role will count towards your score. These characters are outlined in the image below.

How Will These Tournaments Be Scored?

Scoring for these tournaments will be as follows:

  • Death: -2 points
  • Kills: 5 points
  • Assist: 2.5 points
  • Last hits: 0.2 points
  • Win: 15 points

As with all of our tournaments, you will be given an average score based on your point total in your top games.

Think you’re one of the best Mid players out there? Prove it in these Mid-only tournaments on Repeat.gg

Dota 2 Support Only Tournaments Are Live on Repeat.gg

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Dota 2 Support

We know the roles in MOBA dictate the different styles of play, which is why we’ve created Dota 2 Support Only tournaments now available on Repeat.

We have heard the feedback from the Support players and are excited to announce Support only Dota 2 tournaments are now available on Repeat.gg.

We know the roles play an important…role…in every Dota 2 match, but also understand play styles differ and thus we have been working towards giving users a chance to participate in tournaments where only games played under a certain list of characters will count.

How Support Only Tournaments Work

These tournaments will work exactly how you would think: Only characters with the Support role will count towards your score. These characters are outlined in the image below.

Dota 2 Support

How Will These Tournaments Be Scored?

Scoring for these tournaments will be as follows:

  • Kills: 0 points
  • Death: -2 points
  • Assist: 5 points
  • Last hits: 0 points
  • Denies: 1 point
  • Win: 10 points

As with all of our tournaments, you will be given an average score based on your point total in your top games.

Think you’re one of the best Support players out there? Prove it in these Support-only tournaments on Repeat.gg

Brands Hit The Target But Miss Out On 99.9% Of Gamers

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Brands Gamers

By now, almost everyone knows esports and gaming is massive, but here’s why brands are missing the mark when it comes to targetting gamers.

When you search esports online, you will most likely read about how much time millennials and Gen Zs spend on watching gaming content via Twitch and YouTube.

A study by Newzoo has pinned this to be around 3.5 hours weekly, but interestingly the same study found that these same demographics spent 15+ hours a week playing games. This means these two demographics PLAY games four times more than they watch games.  

Why is this important? Brands have made significant investments in esports by sponsoring leagues, teams, and professional gamers with the expectation that their brand will be viewed by Gen Z and millenials who

  1. Attend venue based tournaments and see static logos on banners or tickets.
  2. View venue based tournaments on Twitch and YouTube seeing their brand’s name/logo amongst the many other logos as the camera pans across the venue. 

Unfortunately, with COVID-19, these live venue-based events are placed on hold for the foreseeable future. Even without a pandemic, brands have admitted to me that their current esports strategies may be too hyper-focused on the pro-player versus casting a wider net to target all gamers, including casual gamers. 

Accessing the full spectrum of gamers is where Repeat.gg excels. Our approach to esports targets the actual 18-35-year-old gamer, where existing esports strategies target the anonymous viewer on Twitch or YouTube, who may be a 6-year old child.

Gamers are attractive because they make 32% more income than the non-gamer but are elusive for marketers to reach with

  • Only 18% watching TV
  • 61% are using ad-block compared to 28% for non-gamers
  • 69% find ads annoying and simply shift to a different screen when they see ads

Repeat.gg has built technology where advertisements can not be blocked by users. Our tournaments enable brands to market directly to millennials and Gen Zs through

  • ‘Entry fees’ – In order to enter the tournament, gamers must first watch a 30-second video, complete a social action, or take a short survey. 
  • Brand’s tournament screen which gamers check 3x daily for their ranking.

Repeat’s marketing team has proven success in reaching millenials and Gen Z’s leveraging influencers, social media, and our current active user base to promote and build engagement with branded tournaments. Repeat’s marketing strategy makes sure the influencers aren’t the recipient of physical goods, like Nike shoes, or services, like Uber Eats but instead are promoting a branded tournament just for their fan base.

This enables the focus to shift from the influencer to their followers who are the recipients of the branded esports tournament. Now the influencer is viewed as a giver and not a sell-out. Consumer jealousy is alleviated. The brand is focused directly on the target market, bringing about significant positive brand sentiment and making it a win for all involved participants, the brand, the influencer, and the consumer. 

Repeat is the only platform that can run tournaments that allow over 200 entrants, with a max capacity of one million-plus. All gamers compete for cash prizes with each tournament paying out the top 40 percent, not just the top 3. This is advantageous to brands because this payout structure has a psychological effect on the gamer, who will continue to compete and engage with the brand over the lifetime of the tournament.

The Repeat platform was built for brands by professional gamers to bring brands and gamers together with actualized ROI, low CPM’s, and millions of impressions converting gamers into customers. 

Interested in targeting ALL gamers via branded tournaments on Repeat? 

Please reach out to me at [email protected]

Fortnite Box Fight Championship (BFC) $5k Zone Wars

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fortnite

Repeat.gg is thrilled to be working with Team Kungarna on the Fortnite Box Fight Championship (BFC) $5k Zone Wars Series.

One of the most fun things a person can encounter when playing their favorite video games is when they come across one of their favorite streamers or competitive players during a match. Even more fun is when they kill said streamer or competitive player.

But not everyone gets to feel that joy, especially in a game like Fortnite with millions upon millions playing the game everyday. Well, Repeat and Team Kungarna are here to change that.

Introducing The Box Fight Championship $5k Zone Wars Series

We will be launching the Box Fight Championship (BFC) $5k Zone Wars Series, which will include Arena qualifiers, with the winners of these qualifier tournaments getting a chance to face off against some of the best Fortnite streamers and competitive players out there, such as Clix, who was part of the first ever $5k BFC Zone Wars Tournament.

Clix is not the only huge name that will be competing in the Finals of the $5k BFC Zone Wars, he will be joined by UnknownxArmy, Faze Sway, Faze Dubs, ZexRow, KNG Marc, and Chronic Psycho, among others in the future.

When Do The Qualifier Tournaments Run?

From Monday to Saturday, a free-entry qualifier tournament will be available to join on Repeat.gg. This will follow our same normal Fortnite scoring rules, except you will have to play Arena Solos for your scores to count in this tournament.

What Do I Have To Play For My Score To Count In The Qualifier?

Arena Solos will be tracked on all platforms, so yes, mobile players can compete in this tournament along with PC and all consoles.

What Region Will The Qualifiers Be?

North America since the influencers will be NA and we want the ping to be fair.

What Happens After Qualifiers?

The Top 4 places from the qualifying tournament will then get put into the Finals where they have a chance to compete against 12 other Fortnite streamers/competitive players in a bracket style tournament, which will be held on Monday.

What Is The Format of the BFC Finals?

The format for the Finals will always be Box Fight, Realistics, Zone Wars, and Build Battle and will be 1v1, 2v2, or 3v3 depending on the week. On weeks there are duos or trios, each Repeat qualifier winner and each influencer will choose their own teammates to compete with them.

What is the payout structure for BFC Finals?

The BFC Zone Wars Main Event will have a prize pool of $5,000 every week! 1st place will win $3,000, 2nd place wins $1,500, and 3rd place wins $500.

How Do I Know Which Pros Will Be In The Finals?

We will announce the participants of each week’s finals on social media in the days leading up to the qualifiers launching. Be sure to follow Repeat and Team Kungarna!

You know you have dreamed of competing against your favorite players and proving you have what it takes to compete with the best of the best. Who will be the next underdog to take down the big names? Will you be the next Bugha?

Find out on June 16th, when the first qualifier begins.

Repeat Patch Notes June 8 v1.1

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Patch Notes

Over the past several releases in the last two weeks, Repeat’s dev team has made many improvements, such as speeding up results for Fortnite.

Welcome to the Repeat.gg patch notes blog! We have made several updates and fixes to our website over the past two weeks as we continue to make improvements for our new Fortnite users and our existing Dota 2 community.

There are still outstanding items we’re working on, but the following is an update of everything that has gone live on the platform in the previous week. We always appreciate hearing feedback from the community, so feel free to always report bugs to [email protected]. Who knows, there might even be something in it for you if you do!

Upgrades/Features

  • Fortnite scoring speed improvements
    • Results for Fortnite have been optimized to come in much faster to improve match batching. Results should be displayed after around 40 minutes.
  • Upload of user profile image
    • Gave users ability to upload a profile image that is now displayed when logged in.

Bug Fixes

  • Mobile fixes for the earn coins (rewards) page
  • Fixed coupons bug
  • Mobile fixes for the transaction page
  • Mobile fixes for the tournament details page
  • Mobile fixes for the inventory page
  • Some mobile fixes for the earn coins (rewards) page
  • Fix for “maximum callstack errors” which hung the page

Design/Aesthetics

  • Display of advertisements on the tournament list page on mobile
  • Onboarding step favourite game selection now downplays future games so they don’t look clickable (https://www.repeat.gg/onboarding)

There are some known issues the team is still working to fix. We will be sure to update you in our Discord when these issues are resolved and keep checking back on our blog for future patch notes.

Repeat.gg is an online automated esports tournament platform which currently features tournaments for Dota 2 and Fortnite, with Call of Duty: Warzone coming soon! Sign up now to start earning.

Fortnite The Phenomenon: Analyzing the Game’s Insane Growth

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Fortnite growth

It’s no surprise that Fortnite made the biggest splash in the last few years as a video game with over 250 million player accounts. How did they do it?

Video games have captivated audiences for years but nothing has amounted to what Fortnite accomplished. Developed by Epic Games, Fortnite is a battle royale title and, although they weren’t the first BR title, it truly revolutionized the genre.

Their success in monetizing a popular free game brought other developers and games to enter the genre. Hit games like PUBG, Apex Legends, and Call of Duty Warzone would not be the same if Fortnite didn’t bring mainstream success to battle royales. Knowing that they’re a large part of video game success in the last decade, what happened to get them here?

Epic Games CEO Tim Sweeney revealed in March 2019 that Fortnite held 250 million player accounts (including inactive accounts) and that number is sure to have increased since. In that same month, Apex Legends developer EA announced 50 million players, within one month of the game’s launch.

Meanwhile, Fortnite competitor PUBG reports a peak of about 3.2 million players and a peak of 1.5 million average players in the game’s lifetime according to Steam Charts. But even after Apex’s colossal game launch and PUBG’s consistent player counts, Fortnite still won in terms of player retention. An important note is that one of the leading countries in terms of gaming audiences, China, still does not have complete access to Fortnite, further proving the popularity of the game.

Battle Royale

Fortnite includes a player versus environment mode, Save the World, and their popular game mode, Battle Royale, launched in September 2017. Needless to say, Battle Royale is the mode that’s gained the most popularity and led to the battle genre becoming popular. The idea of the last man standing game is nothing new but Fortnite’s player numbers prove that this is what gamers needed.

Their peak player count was in August 2018 with 78.3 million active players according to Epic Games. It’s certainly a huge figure and it’s thanks to some clever marketing strategies that they became a video game leader. 

The genre starting entering larger video game culture after The Hunger Games film was released in 2012, introducing society and media to survival arenas. Other games followed suit, like Minecraft mods and DayZ. By 2017, Fortnite reigned supreme.

What really stood out about Fortnite was the Battle Royale mode was completely free. Epic Games’ monetization came from battle passes, a purchased item that opened access to many quests and cosmetic items. Fortnite didn’t offer paid boosts in the game. Only cosmetics could be purchased, which may seem like an unprofitable business model at first glance. But surprisingly, it proves to be overwhelmingly successful. 

With a free multiplayer game that fans can play with friends without a purchase barrier, Fortnite saw so many downloads that even the few who purchased in-game cosmetics and battle passes were enough to turn a profit.

The success and popularity of the game even helped Fortnite enter large partnerships with major cinemas. A limited-time game mode featuring Thanos from the Avengers: Infinity War movie saw success in 2018. The end of 2019 brought Star Wars to Fortnite and Fortnite Chapter 2 Season 2 lets players unlock a special Deadpool cosmetic skin. Fortnite doesn’t hold back when it comes to interesting events enticing players.

Streamers

A big boost to the success story lies in the Fortnite streamers and content creators who pushed the game to the front. No matter how many downloads a competitive video game has, it won’t see huge success without some faces and brands bringing the game to the top. Streamers like Tyler “Ninja” Blevins and Timothy “TimetheTatman” John Betar helped pave the road for cultural success. Fans began associating top streamers with Fortnite, an unintentional marketing strategy for fans to learn about Fortnite. 

With no barrier to entry since the game is free and available on PC, PlayStation, Xbox, Nintendo Switch, and mobile devices, there is always an influx of new players. That means the Fortnite streaming community stays consistently strong because new players are always capable of an easy entrance.

This includes younger players looking to make their professional career in esports. Epic Games recognized how streamers have contributed to Fortnite’s growth and began rewarding them with their own cosmetic lines. Ninja was the first to receive his very own skin and more streamers continue to receive personalized skins or dances. 

Fortnite World Cup

A large complaint the Fortnite community previously held was a lack of esports competition. For a while, Epic Games didn’t host official tournament events until 2019, when they got serious. In the 2019 competitive year, the prize pool was a massive $100 million. A prize pool like that brought many players looking competitively and casually as pros or streamers. 

Even a youth like Kyle “Bugha” Giersdorf found a career in Fortnite despite being only 16 years old at his major debut in the Fortnite World Cup. In July 2019, Bugha won $3 million in the Solos event at the Fortnite World Cup. Headlines were made when a 16-year old became a millionaire overnight from playing video games.

In February 2015, then 15-year old Martin “MrSavage” Foss Andersen won $30,000 at DreamHack Anaheim, a convention which is a combination of esports tournaments and gaming culture. The Fortnite esports scene remains strong and opens opportunities for all sorts of gamers. 

Fortnite Chapter 2

One of Epic Games’ major accomplishments is their launch of Fortnite Chapter 2, the most viewed gaming event in history. In October 2019, Epic took Fortnite offline by removing gameplay and putting a loop of a black hole in the game instead. They also removed their entire Twitter history, deleting hundreds of posts just to leave one post about Fortnite leaving. The next 36 hours saw millions of tweets speculating about Fortnite’s drop until they made a huge launch with their teaser video showing off new features and a new map. 

Epic’s goal was to build interest in the game to recapture the dwindling engagement that comes with every game. Not only did they accomplish that, they went much further, having users stream over 50 million minutes of a looped black hole, waiting for new animations or hints at what was going on. Twitter performed a case study to analyze Fortnite’s growth during the event. They found that the black hole event became the world’s top story, amassing a huge following of over 500 thousand followers.

Image credit to Twitter.

A lot of credit goes to Epic Games executing the right methods to maximize Fortnite’s audience. The Fortnite phenomenon only occurred thanks to Epic’s marketing strategies and decisions for paid content. Using a free model to attract players and constant pushes of new paid content, Fortnite made $1.8 billion in revenue for 2019. Remember that this is a free game so players don’t even have to spend a dime if they don’t want to. Fortnite’s numbers will stay strong for much longer at this rate and fans are in for more exciting surprises as the game grows.

Thanks for reading! If you enjoyed this, follow @repeatgg on all social media platforms. Also, sign up here to compete in our Fortnite or Dota 2 tournaments.

Check Out The Latest Patch Notes For Fortnite And Dota 2

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Over the past couple weeks we have made several improvements to the website and are working to speed up results; view the latest patch notes here!

Welcome to the Repeat.gg patch notes blog! We have made several updates and fixes to our website over the past week as we continue to make improvements for our new Fortnite users and our existing Dota 2 community.

There are still outstanding items we’re working on, but the following is an update of everything that has gone live on the platform in the previous week. We always appreciate hearing feedback from the community, so feel free to always report bugs to [email protected]. Who knows, there might even be something in it for you if you do!

Upgrades/Features

We added the following as a way to improve the overall experience

  • Rework of results including detailed breakdowns for Fortnite
    • Improved process to update scores faster and be able to handle more users updating manually
  • Release for Fortnite results display to include “divided by matches”
    • Shows how matches are averaged when they come through as batches
  • Added ability to report users for smurfing
    • Users who report people that eventually are banned can receive coupon codes
  • User onboarding flow will take users who just registered to pick their favorite game and to add their game ID
  • Entering a tournament re-fetches results and shows your row

Bug Fixes

The following issues have been resolved

  • Your entry now appears at the top of the tournaments you’ve entered again.
  • Tournament help, rules and prize breakdown appear correctly
  • Fixed/removed non-existent avg kill scores
  • Added withdrawal button back in header
  • Adding Dota 2 game IDs
  • Display of site-wide and non-verified notifications
  • Getting a white screen on the tournaments page
  • Spaces and special characters in Fortnite player names
  • Back end release for Dota 2 update results button to work properly
  • Apple OSX/iOS Safari registration age not displaying properly
  • Report a user not being allowed to use spaces in the description

Design/Aesthetics

These elements have been added/tweaked for a better look and feel.

  • Made the landing pages detect pre-live tournaments and have timer of “Tournament Starts In”
  • Onboarding enabled / Updated new registration page
    • Improved registration and login process for a better user experience
  • Reworked header menu

There are some known issues the team is still working to fix. We will be sure to update you in our Discord when these issues are resolved and keep checking back on our blog for future patch notes.

Repeat.gg is an online automated esports tournament platform which currently features tournaments for Dota 2 and Fortnite, with Call of Duty: Warzone coming soon! Sign up now to start earning.

Online Fortnite Tournaments Are Officially Available on Repeat.gg

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Repeat has officially launched online Fortnite tournaments on the platform and is giving away $20,000 in prizes in the first month.

Repeat.gg is thrilled to announce we have officially launched Fortnite tournaments on the platform and they are available to enter now. As one of the more popular games in the world and one that has exploded onto the esports offline tournament scene, we could not possibly be more excited to offer these automated online tournaments for our users. 

Entering a tournament on Repeat.gg has never been easier and that remains true for our Fortnite tournaments. After signing up, all you need to do is connect your Epic Games ID to your Repeat.gg account on your My Account page. If you are new to the platform and looking for how to add a game ID, check out the below video.

To start earning cash or coins redeemable for prizes, all you have to do is enter tournaments, and you’re done! We will track your Fortnite game play and award a score based on the total from your top performances without the need to download any third-party software. These tournaments are fully automated and you may enter as many as you want at the same time and your games will count towards all those entries. See how our scoring for Fortnite works in the video below.

$13,000 Kungarna Summer Series with TheFortniteGuy, H1ggsy and Denverguy

Fortnite tournaments

Don’t miss out on the more than $20,000 in prizes we’re giving away in the first month of Fortnite, like the Kungarna $13,000 Summer Series with popular Fortnite streamers  TheFortniteGuy, H1ggsy and Denverguy 

$5,000 GFUEL Cup

Fortnite tournaments

Along with the Summer Series, get in on the GFUEL Cup which has an astounding $5,000 prize pool. 

$1,000 US Army Tournament

Fortnite tournaments

If you’re in the New England area of the United States, the US Army is also sponsoring a regional tournament for you with a $1,000 prize pool.

Are you trying to earn money playing Fortnite but can’t crack the nearly impossible to qualify competitive scene? Want to compare your skills to other players with our Fortnite tournament leaderboards? Trying to see if you have what it takes to be a competitive Fortnite player? You can do it all with Repeat.gg. Sign up now.

Dota 2 Tournaments Are Live And Better Than Ever

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Dota 2 tournament

Dota 2 tournaments have been on Repeat for quite some time, but we recently made many improvements specifically for our Dota 2 community.

As one of the more popular games in the world, and one that has been a major player in esports since its release in 2013, running Dota 2 tournaments on Repeat.gg has always made a ton of sense.

As one of the more popular games in the world, and one that has been a major player in esports since its release in 2013, running Dota 2 tournaments on Repeat.gg has always made a ton of sense.

We are now refocusing to improve our Dota 2 community and have made tremendous improvements to our product over the past year, so we wanted to reach out to the current and former users who play Dota 2 and talk about many of the exciting changes that have happened over the past few months, not the least of which was completely re-branding to Repeat.gg from XY Gaming.

With that has come more tournaments, faster results, optimized scoring for tournaments, and improved payouts. We’re constantly improving the website, so if you haven’t been back in a while come check out all the exciting new changes, such as the brand new update results button. 

In one of our most recent updates, we rolled out an Update Results button that will appear next to your score inside a tournament you have entered. Our automated results can sometimes take time to appear, so give those scores a quick refresh and see them appear right before your eyes! We’re also going to be launching role-specific tournaments and other fun changes to tournament styles over the next few months. 

Over $3,000 In Prize Pools for the month of May

We also have introduced free-to-play tournaments each month which make it easy for you to build up your account and enter more tournaments. Upcoming free-to-enter tournaments include our $1,500 Quarantine Tournament, the $1,000 Coach BYB Tournament with the popular Facebook Streamer, and several other regular tournaments.

Starting in June, we will have “Play Your Role” tournaments that are specific to Support, Mid, and Carry, and by the end of June we will have ranked tournaments for Crusaders, Archons, Legends and Ancients, as well as Hero-locked tournaments where certain heroes are restricted or limited e.g an Anti-Mage tournament.

Dota 2 now also features cash-entry tournaments with entries as low as $0.25 and as high as $17 and the prize pool is affected by the number of entrants.

We hope these improvements and free/cash entry tournaments, as well as many general improvements to the website that have already been made, with more on the way, will allow you a totally positive experience competing in Dota 2 tournaments on Repeat.gg.

We are also giving away $50 Steam cards to 10 lucky winners! Enter by clicking this link or the image above.

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